videos

[the home button]

This page serves as a way to browse and download videos I've uploaded without visiting Dailymotion itself. I recommend using youtube-dl.

homebrew

rotating S3D

render textures are more straightforward to implement than I thought they would be

bgm: Kirby's Nightmare in Dream Land - Orange Ocean (overworld)

Uploaded:

Jan. 20, 2021

cubetest

I am finally exploring 3D now! However, I currently have this dilemma between using TMDs and creating a custom 3D format. If I use TMDs, I'll be able to develop my next game sooner, as there are plenty of tools both online and in the psyq sdk to help me. If I instead create a custom data format, I'll be learning more about the creation of data formats, building GUI tools to edit them, and handling animation (as something to be edited within a tool and reciprocating playback on the PSX), etc.. I'm currently inclined towards building stuff from scratch, as that is the kind of mindset PSX development has ingrained into my head. I also like to think of it as a personal odyssey.

On a side note, the "demo" you see in this video is a modified version of the cube TUTO from the psyq samples.

Uploaded:

Nov. 26, 2020

PSX mandelbrot at various resolutions

This page helped me understand the math behind it: https://plus.maths.org/content/unveiling-mandelbrot-set

While this page helped me code it: https://plus.maths.org/content/os/issue9/features/mandelbrot/index

source: https://www.dropbox.com/s/kiozpziki1ou69p/mandelbrotzoom.7z?dl=0

Uploaded:

Nov. 6, 2020

ballhop walkthrough

see https://motvl3333.neocities.org/homebrew/ball_hop.html for more info

Uploaded:

Oct. 7, 2020

rotating POLYG4

While creating a rotate routine for 4-vertex polygons, I accidentally screwed two of the vertices up and got this

bgm: Kirby's Dreamland - Boss Room

Uploaded:

Sep. 3, 2020


misc

neat

i traced something from my sketchbook and it looked pretty rad

https://www.newgrounds.com/portal/view/776195

Uploaded:

Dec. 31, 2020